It might have been because I got the game used and all it came with was the box and dust jacket and I had no idea what was going on or what I had to do. All I ever remember is aimlessly floating through rooms with no objective or idea what I was doing.
OMG, Section Z!! I bought a used copy of that game becuase I loved the dude-in-powerarmor cover art! That game was SO DAMNED HARD! OMG. I only made it almost to the end once! I was ALMOST THERE! And just as I was about to go through a gate, possibly to the final section… a friend, visiting from Toronto, turned off the power because he wanted to go outside. Right that second. CURSE YOU SECTION Z!! CURSE YOUR IMPOSSIBLE TO WIN, OILY HIDE!
Looking forward to when its’ possible to view the video.
I beat it. Just mapping out the game will helped so much! Towards the end of the game, you can loop back a couple levels and keep getting more health, that’s really the only way to beat it. It’s a lot of fun, awesome weapons.
Oh, cool! I never realized you could power up like that back in the day! I still have an NES that *should* function, and I’m pretty sure I still have my Section Z cartridge. I should try it out, and take your advice for mapping it out :D AND for powering up near the end!
As for awesome weapons, I liked how you could kind of stack certain powerups together… like combining the spred shot with the metal arrow thing… Megasmasher I think it was called? Triple spread Megasmasher for the freakin’ WIN!!
I use to enjoy the instruction booklets. After getting a game, I would read the booklet on the way home. Most most were throw-outs, but there were ones that had good artwork and neat back stories, or even back stories in comic book form! Fold-out maps and posters were also a major plus. I would get so disappointed when a booklet has few pages, little or no art, and few descriptions about the enemies and the setting. Thick, detailed manuals like The Legend of Zelda, Final Fantasy and Metroid got me so spoiled on game booklets, and they can be so evoking – adding another layer of anticipation.
hehe, I’m also guilty of casually putting aside the manual and starting the game right out of the box (still does it today XB). Later on I’ll check it out, usually these manuals would have some sweet illustrations of the characters.
I always read the manual! Reading through the manual on the car ride home or just before popping the game in was part of the whole magical experience of getting yourself excited for a game before you play it.
It’s interesting how back in the day the art cover of the game was of huge importance to its success, since the 8-bit or 16-bit character constructs were never nowhere near the look of the accompanying illustrations.
Nowadays though, the art cover for the games have become almost irrelevant.
For me, it was Kirby’s Adventure that we got at the Trader’s Village in grand prarie, used and abused but totally intact in its black, plastic warding robes..
I’d never played a game like it before, the levels like little worlds behind star-stamped doors in big worlds of their own, their colors matching their contents and progress! Kirby’s armory-like museums of abilities, the boss levels stamped with Dedede’s smug thumbs-up standard.. and the mini-games! I shaved my reaction time to an atomic razor’s edge with the wild west shoot-out game and the big feast games, it was such a big deal it had SMALLER GAMES WITHIN IT! and to have saved everyones dreaming worlds with my victory over the villainous Nightmare King (who I thought mighta been pulling double-duty from the Little Nemo game, since he wasn’t as cool as the one in the movie) was my prize. to bring peace to the last places some of us had.
Games were more than just programs with objectives, they were stories. and getting a new one and reading them again and again with your skill was the best part
Oh Kirby! I love that game too! I actually got into Kirby a little late, but man, they are all great games. Simple on the surface, but if you want to beat them at 100% wow, good challenge!
I always saw games as little windows into worlds. Worlds where you have the privilege to live and play. Some worlds are hard o survive, others a complete playground! :)
it’s set to private :(
ah brings back some good memories. I can still feel the anticipation. i even enjoyed reading the manuals!
AH! I guess you need the manuals, but it was always a matter of pride if you can beat the game without using the manual :)
PRIVATE VIDEO IS PRIVATE
AND VIDEO
Also, Age is apparently “Anlog”.
what the duck?
Oh god, it’s section Z! I fucking hated that game.
Aw man! I loved it!
It might have been because I got the game used and all it came with was the box and dust jacket and I had no idea what was going on or what I had to do. All I ever remember is aimlessly floating through rooms with no objective or idea what I was doing.
Aw! It’s good. I should check out the original arcade game now…
I am building a MAME cabinet, I should see about adding it to the library.
OMG, Section Z!! I bought a used copy of that game becuase I loved the dude-in-powerarmor cover art! That game was SO DAMNED HARD! OMG. I only made it almost to the end once! I was ALMOST THERE! And just as I was about to go through a gate, possibly to the final section… a friend, visiting from Toronto, turned off the power because he wanted to go outside. Right that second. CURSE YOU SECTION Z!! CURSE YOUR IMPOSSIBLE TO WIN, OILY HIDE!
Looking forward to when its’ possible to view the video.
I beat it. Just mapping out the game will helped so much! Towards the end of the game, you can loop back a couple levels and keep getting more health, that’s really the only way to beat it. It’s a lot of fun, awesome weapons.
Oh, cool! I never realized you could power up like that back in the day! I still have an NES that *should* function, and I’m pretty sure I still have my Section Z cartridge. I should try it out, and take your advice for mapping it out :D AND for powering up near the end!
As for awesome weapons, I liked how you could kind of stack certain powerups together… like combining the spred shot with the metal arrow thing… Megasmasher I think it was called? Triple spread Megasmasher for the freakin’ WIN!!
Oops! Sorry everyone, forgot to make the video public again! :)
Super Mario World was my game, still have it too and play it
That’s one of the best games ever.
I use to enjoy the instruction booklets. After getting a game, I would read the booklet on the way home. Most most were throw-outs, but there were ones that had good artwork and neat back stories, or even back stories in comic book form! Fold-out maps and posters were also a major plus. I would get so disappointed when a booklet has few pages, little or no art, and few descriptions about the enemies and the setting. Thick, detailed manuals like The Legend of Zelda, Final Fantasy and Metroid got me so spoiled on game booklets, and they can be so evoking – adding another layer of anticipation.
I used to love reading the books. Does anyone else remember all the shit you got with the Earthbound box?
Don’t remember Earthbound, but do remember the Earthworm Jim comic!
I liked that game too. And I loved those good ol’ color manuals they come with. Do any games still have manuals in color these days?
Some do.
Thanks for reminding me my life has been devoid of games wince my valiant Xbox was KIA last January :(
You should have an NES, they still work great! :)
hehe, I’m also guilty of casually putting aside the manual and starting the game right out of the box (still does it today XB). Later on I’ll check it out, usually these manuals would have some sweet illustrations of the characters.
Yeah, some are amazing, and some aren’t even worth the paper they were printed on :(
I always read the manual! Reading through the manual on the car ride home or just before popping the game in was part of the whole magical experience of getting yourself excited for a game before you play it.
Ha! Ha! I would just stare at the box on the way home :)
It’s interesting how back in the day the art cover of the game was of huge importance to its success, since the 8-bit or 16-bit character constructs were never nowhere near the look of the accompanying illustrations.
Nowadays though, the art cover for the games have become almost irrelevant.
Well, now there’s actually a way to see game footage before you buy the game :)
For me, it was Kirby’s Adventure that we got at the Trader’s Village in grand prarie, used and abused but totally intact in its black, plastic warding robes..
I’d never played a game like it before, the levels like little worlds behind star-stamped doors in big worlds of their own, their colors matching their contents and progress! Kirby’s armory-like museums of abilities, the boss levels stamped with Dedede’s smug thumbs-up standard.. and the mini-games! I shaved my reaction time to an atomic razor’s edge with the wild west shoot-out game and the big feast games, it was such a big deal it had SMALLER GAMES WITHIN IT! and to have saved everyones dreaming worlds with my victory over the villainous Nightmare King (who I thought mighta been pulling double-duty from the Little Nemo game, since he wasn’t as cool as the one in the movie) was my prize. to bring peace to the last places some of us had.
Games were more than just programs with objectives, they were stories. and getting a new one and reading them again and again with your skill was the best part
Oh Kirby! I love that game too! I actually got into Kirby a little late, but man, they are all great games. Simple on the surface, but if you want to beat them at 100% wow, good challenge!
I always saw games as little windows into worlds. Worlds where you have the privilege to live and play. Some worlds are hard o survive, others a complete playground! :)